Stellaris hive mind build

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Stellaris hive mind build

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Stellaris Store Page. Global Achievements. I made a hivemind with the species traits of super adaptable. Took weakness and repugnant as my balancers I can now colonize any planet that I see. Anyone find a better build?

What are Hiveminds? (A look at the Stellaris hivemind)

Showing 1 - 10 of 10 comments. Only been playing a bit with the hivemind. Adaptable trait seems a bit worthless on them? Been working great in my game. Last edited by Professor Cookie ; 6 Apr, pm. J0rth View Profile View Posts. Wait, Hiveminds can colonize any planet anyways? But you don't need to have extremely adaptive as you gain no big boost from it. Except that you can colonize a bit more planets, which depends on settings is plenty and worst case scenario, take only Adaptive.

Fosite View Profile View Posts. Originally posted by Window Licker :. Last edited by Fosite ; 6 Apr, pm.

Stellaris - Devouring Swarm + MAX crisis strength FULL Playthrough!

Jynn View Profile View Posts.Stellaris is a great game that only gets more complex, interesting and fun as time goes on. Most seasoned game veterans say empire sprawl and administrative capacity are safe to ignore, while some say only worry about it during the early game, while others tend to want to control it throughout the game due to its various penalties.

It never hurts to optimize your empire when the costs of going over your administrative capacity outweigh the benefits. You just never know when a few added resources might turn the tide of battle in your favor.

stellaris hive mind build

Administrative Capacity summarizes how much expertise an empire has on hand to handle the bureaucratic tasks of running an empire. Empire Sprawl represents the amount of burden an empire has upon its administrative capacity and imposes the penalties listed above when it exceeds the administrative capacity of an empire. Empire sprawl is increased by:. The penalties for empire sprawl are additive. If I want to know the technology cost, for example, then multiply the 0.

In the screenshot above an empire sprawl of 81 is due to 19 points from districts 19 times a penalty of 125 systems for a total of 50 25 times the penalty of 2and 8 4 colonies times the penalty of 2for a base total of Fortunately, the game does all the math for you, the tooltip gives you the overall breakdown after all the math is done.

An empire starts out with a base cohesion of 5 and cohesion is raised or lowered by the following:. You can get a boost in administrative capacity at the very start of the game by choosing the right empire and ethics. A Moral Democracy, Irenic Bureaucracy, Irenic Dictatorship, or Irenic Monarchy gives you the civics of Pacifist 10 more administrative capacity and Fanatic Pacifist 20 administrative capacityresulting in a total of 30 more administrative capacity, for a total of 60 instead of the usual base 30 at game start up.

You can also edit your new empire and choose those ethics after meeting certain requirements, primarily by giving up ethics that contradict a Pacifist mentality. Build an Administrative Office.

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It creates 2 Bureaucratic jobs and when fully staffed reduces empire sprawl by 2. This building takes 2 energy credits per month to maintain.

Maybe a Habitat full of these would significantly impact empire sprawl? This civic can also be chosen during the game at the expense of giving up another ethic.Home Discussions Workshop Market Broadcasts. Change language.

stellaris hive mind build

Install Steam. Store Page. Stellaris Store Page. Global Achievements. Eko View Profile View Posts. I have no idea how it is balanced. You get a bit more firepower and society research, in exchange everyone want's to attack you, you can't trade and when you actually win a war and conquer a planet it's useless for 10 years and you gotta fill it up with soldiers so that it doesn't rebel Like first 2 guys attack you, you win the war but your fleets get halfed or smth, instantly or maybe even during the previous war 2 other attack you, or even 3 and from there it's just an endless loop Am not seeing something?

I just don't get how it is possible to even make it to the endgame crisis let alone beat that and win. Showing 1 - 15 of 28 comments. No, what you're seeing is what has been true for a long time: many of the ethics combinations, civics and flavour civics are there for roleplaying and to give yourself a handicap, not to be competitive. In a hard match, devouring swarms depend entirely on snowballing.

You conquer enemies as you discover them at first and just keep going, similar to fanatic purifiers and the different malicious robot government types. Staying defensive might work, but it's really not what you should be doing.

Your goal is to keep any empire that can reach you too weak to properly challenge you.

stellaris hive mind build

What that means is attack as soon as you have the advantage, take as much as you can in one or two years of combat, destroy all star ports and outposts, settle for a handful of planets, begin assimilating them while you rebuild your losses and do the same thing to the next empire. That way you'll take them out of the picture, cost them income from star systems they built up but don't have the outpost for anymore, make them rebuild all of their star ports, ships, military stations and modules and gain planets you neither had to develope or pay to colonize yourself.

If possible you should always be at a post-war truce with several empires, picking the next strongest you can reliably defeat to pick a war with so you can destroy their fleet and make them impotent for the next 10 years.

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By doing so, any empire you have a truce with not only won't have the ability to contribute to an attack on you as such truces are enforced but will also not be able to build up - they'll be too busy scratching together minerals to partly replace what you wrecked. Last edited by NixBoxDone ; 14 Nov, am. I only won on Medium difficulty large map as Swarm but as far as I can tell the objective is to literally be so powerful so fast that you can kill everything.

I'd reccomend building for max adaptability and capture everything you can as fast as possible. Krovoc View Profile View Posts. I thought about going Swarm, but with the 10 year war cool down it seems pretty annoying.

Why the hell would a single minded litterally Swarm of hungry death stop killing and therefore eating for 10 years just because it's suppose to play nice with the rest of the galaxy? That really kills the feeling for me, so I have no intention of playing DS. It's not a realism mechanic, it's there to stop exactly what you just said: the developers wanted to make sure you don't spend 2 weeks playing a couple of hours here and there building a galactic empire only to see it destroyed in about 15 minutes by a devouring swarm gobbling up all of your planets after they nuke your fleet.

The limited acquisition of planets coupled with the forced 10 year truce are there to allow players a chance to recover from the previous loss and make a come-back. Oh, I understand why it's there, or at least the reason behind it. However, considering this is the only game I've played, for any meaningful amount of time, which does not allow for unrestricted warfare I can't just swallow it.Stellaris is a science fiction strategy game made by Paradox Interactive, the grand strategy developer famed for Crusader Kings 2.

Stellaris is a hybrid of the 4x and Grand Strategy genres and, like previous Paradox titles, it has an extremely steep learning curve. If you have just purchased Stellaris and tried to jump in and start playing, you are probably struggling for how to start.

In this article, I will endeavor to help provide you with as many tips and suggestions as I can to make your journey into the world of Stellaris a smooth one.

The game comes with a number of prebuilt empires so just pick one that fits the way you want to play and run with them for now. Building your own empire is a long and complex process and you really should wait until you have some experience under your belt first.

Unlike in many Paradox games, the tutorial in Stellaris is actually quite good. The combination of missions and your robot friend chatting in your ear does a great job of explaining exactly what Stellaris is and the basics of quite a few important mechanics. Besides, if you find the tutorial bot annoying, you can always turn him off from the options menu later. Depending on your settings, you can quite easily spawn next to a more advanced empire that started with more territory, pops and so on.

Depending on their personality, this can easily spell a quick death for your campaign. The best way to avoid this is to change your galaxy generation settings to stop you from spawning next to an advanced AI so you have a little bit of breathing room to start with. This is a common misconception by new players and an easy mistake to make but your administrative capacity does not denote a number you are forced to stay under. The purpose of that number is to indicate that above that level, you will start to receive penalties to research speed, leader cost, leader upkeep, cost to adopt unity traditions, and unity campaign cost.

You are supposed to go over the cap; all it means is that you will get some penalties from it. How you compose your fleet is kind of a giant game of Space rock paper scissors, in some ways. You want a mix of different ship types to make use of all possibilities. These worlds are considered to be essentially Space Jerusalem by one of the Fallen Empires who are the most powerful albeit extremely stagnant empires in the galaxy and they consider the colonization of these worlds to be essentially heresy so if you colonize one of them, prepare to fight one of the strongest empires in the galaxy.

When you start claiming new systems, one thing that is especially important to prioritize is gaining control of choke point systems in order to control the flow of enemy forces into your territory. It is far better to control three chokepoints than eighteen random systems since having a small number of choke points will allow you to better fortify your border and hold off potential invaders much more easily. The main thing to keep in mind is that the market operates on a supply and demand system, meaning that the more the demand the higher the price and vice versa.

The practical result of this is that the more you buy a certain resource, the more expensive it gets and the more you sell, the less valuable it becomes. After a couple of the recent updates to Stellaris, colonizing low habitability planets no longer caps your happiness at habitability. Instead, it increases the amount of amenities, consumer goods and food each pop on that world will require, but those penalties are rather harsh and require you to spend a lot of resources for little benefit.

When you start to get into the later part of the early game the part where you start going to war and conquering systems from other empiresyou may end up clashing with hive minds. The important thing to know about hive minds is that they have a unique population which cannot survive in normal empires. However, many of these policies are gated behind certain ethics such as unrestricted bombardment being unavailable to pacificts and xenophiles not being able to purge or turn away all refugees.

The thing with buildings and districts is that they all have energy upkeep and many of the upgraded versions may also consume strategic resources as well. Having a large number of unutilized buildings sitting around is nothing more than a drain on your income for no benefit and you want to avoid that.

In the super early game, that being the first 20 years or so, rapid expansion is critical to being able to bring in the resources you need to grow and you have to be able to survey a lot of systems to do this. In order to survey enough systems, you really want to get your hands on a second scientist and science ship as soon as you possibly can. If possible, you should start building a second science ship as soon as the game starts and recruit another scientist the moment you have enough energy to hire them.

Out of all the ascension trees in the game, Discovery and Expansion give the most significant early-game benefits. Discovery gives a boost to research when you are surveying and boosts survey speed while expansion allows your colonies to start with an extra pop and reduces the influence cost for establishing new starbases. While most of the tradition trees have some use, discovery and expansion are the most beneficial for what you will be doing in the early game: exploring uncharted systems and colonizing new worlds.

Of all the tradition trees in Stellaris, Supremacy is one of the best partially because of the finishing benefit of unlocking war doctrines.This is a look at hive minds in general which also takes a look at the actions that the player can take.

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This is a look at hive minds as the rule not the exception so sorry in advance to you tall peaceful hive mind players out there who may or may not use mods. Also I have refrained from using other science fiction sources and solely used the lore in-game when making this post. And be warned this is a rather long post. The population has no free will, and act as an extension of the Hive Mind itself — much like the limbs of a body. While such subspecies could be found in a hive it should be noted that not all hive minds have them.

The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. For simplicity sake think one mind many bodies. Its entirely possible for the Hive mind to occupy a space or dimension near the shroud for example the Unbidden and the other extra dimensional invaders do not actually come from the Shoud but they have mentioned that they are close to it.

The Hive mind is linked to its drones and is a symbiotic relationship which to outsiders looks more like master and slave. However no matter their relationships with other empires whether positive or not as a rule ALL hive minds are concerned with its survival and when cornered its not surprising it becomes more aggressive as its growth is curtailed as the larger the hive becomes the greater it becomes.

The Autonomous Drones are unique Drones that you could say serve as the leadership caste below Hivemind. These Drones are more mentally advanced then the complex and menial drones in that they are independent enough to be comparable to leaders found in other empires and are capable of formulating their own thoughts and making their own choices, however this independence should not be confused with individuality as these Autonomous Drones are still subservient to the Hivemind and can never or will ever betray the Hivemind.

With these drones its best to think of them as more focused portions of the consciousness which are used when more than just instinct is needed to solve a problem. The Drones complex or menial make up much of the physical presence that is the Hive mind for without the drones there is no Hive mind. While collectively you could just refer to them as the drones with 2. Complex drones are the ones who maintain the hive with the creation of more advanced resources, controlling deviancy among the drones, helping the mind in conceiving more advanced technology, and in general tasks that require more thought to them.

The Menial Drones on the other hand are the resource gathers gathering the raw resources needed for the creation of more advanced resources and providing the labor needed for the creation of buildings, void-craft or some other task needed to maintain the hive. Without the presence of the hive mind these drones will go into a comatose state which they will slowly die from the lack of maintenance take care of their bodies unless something is done to remove their psionic link. They react more strongly to a single drone being publicly dissolved in the digestion vats than to thousands killed by orbital bombardment.

This kind of selective terrorization is effective at cowing their resistance " -Hivemind Supremacy Tradition Submit or be Eaten " The promise to absorb servant hives into our unity does not seem to comfort them.

They instead offer to support our star swarms in exchange for preserving their fragile, lonely individuality. This puzzles us. While as an intelligent being that can form good relationships and federations with other empires hive minds can understand morality quite easily. However Hive minds by their nature are not moral beings and are often confused by the actions of non-hive mind species.

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While a hive could allow a species to live within its borders as livestock this is the best as a none hive minded species can hope for within the hive or the hive just displacing said species without just outright killing or eating them. The reason for this is the hive heavily to relives upon the psionic link to communicate with the drones that it cannot trust another non-hive mind species to do the tasks it commands.This is a look at hive minds in general which also takes a look at the actions that the player can take.

This is a look at hive minds as the rule not the exception so sorry in advance to you tall peaceful hive mind players out there who may or may not use mods. Also I have refrained from using other science fiction sources and solely used the lore in-game when making this post.

And be warned this is a rather long post. The population has no free will, and act as an extension of the Hive Mind itself — much like the limbs of a body. While such subspecies could be found in a hive it should be noted that not all hive minds have them.

The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. For simplicity sake think one mind many bodies. Its entirely possible for the Hive mind to occupy a space or dimension near the shroud for example the Unbidden and the other extra dimensional invaders do not actually come from the Shoud but they have mentioned that they are close to it.

The Hive mind is linked to its drones and is a symbiotic relationship which to outsiders looks more like master and slave. The Autonomous Drones are unique Drones that you could say serve as the leadership caste below Hivemind.

These Drones are more mentally advanced then the complex and menial drones in that they are independent enough to be comparable to leaders found in other empires and are capable of formulating their own thoughts and making their own choices, however this independence should not be confused with individuality as these Autonomous Drones are still subservient to the Hivemind and can never or will ever betray the Hivemind.

With these drones its best to think of them as more focused portions of the consciousness which are used when more than just instinct is needed to solve a problem. The Drones complex or menial make up much of the physical presence that is the Hive mind for without the drones there is no Hive mind.

While collectively you could just refer to them as the drones with 2. Complex drones are the ones who maintain the hive with the creation of more advanced resources, controlling deviancy among the drones, helping the mind in conceiving more advanced technology, and in general tasks that require more thought to them. The Menial Drones on the other hand are the resource gathers gathering the raw resources needed for the creation of more advanced resources and providing the labor needed for the creation of buildings, void-craft or some other task needed to maintain the hive.

Without the presence of the hive mind these drones will go into a comatose state which they will slowly die from the lack of maintenance take care of their bodies unless something is done to remove their psionic link.

Hive Mind colony management in mid-game

They react more strongly to a single drone being publicly dissolved in the digestion vats than to thousands killed by orbital bombardment. They instead offer to support our star swarms in exchange for preserving their fragile, lonely individuality.

This puzzles us. While as an intelligent being that can form good relationships and federations with other empires hive minds can understand morality quite easily.

However Hive minds by their nature are not moral beings and are often confused by the actions of non-hive mind species. While a hive could allow a species to live within its borders as livestock this is the best as a none hive minded species can hope for within the hive or the hive just displacing said species without just outright killing or eating them.

Using Sub Hive mind to build definitive guide strong Hive Mind.

The reason for this is the hive heavily to relives upon the psionic link to communicate with the drones that it cannot trust another non-hive mind species to do the tasks it commands. While some could argue that the hive could just enslave a species or possibly cultivate a young group of non-hive minded species to do the tasks for it but it will not. But since such populations are treated as prey even the prey can turn the tide against the hunters.

In addition any normal person who comes in mental contact with the mind normally go mad but the hive mind gains some interesting insights from an others perspective though none of the morality. With such assimilating a hive can easily comprise itself of multiple species all working towards the survival of the hive.

If a hive wishes to be friendly while not erasing the identity of independent species they can most certainly uplift and enlighten primitive empires and species though with any primitives they uplift they must assimilate them or drive them away or such creatures will be little more than livestock for the hive. But most Hive-minds however will just invade a planet and displace or make prey out of the indigenous lifeforms.

When it comes to trade hive-minds will trade resources raw or manufactured which they are lacking however opening say a branch office on one of their worlds is pointless.

As the Drones have no need of money or trade goods, and they can easily create their own tools. We cannot afford to limit ourselves thus — let us explore all paths simultaneously. While many could argue that due to the hives already psionic nature it and the drones could easily or should show psionic powers and that cybernetics are simple and can provide a vast array of improvements to the hive. But we must remember that hiveminds are deeply biological beings and their psionic link comes from their unique biology not the shroud and other empires do show in their histories legends of mystics and sorcerers hive minds do not have such tales or history.

In the extreme case of synthetic uploading it simply would not be possible as you are not uploading individual person but an entire mind possibility the size of a galactic arm or larger.Stellaris has a fairly complicated economy and poor choices early on can easily cripple or even ruin your empire later down the road.

This economy is not nearly as fast or steady as the others, so always seek out new ways to increase your pool of political power. One way to gain Influence is by declaring rivalries against someone, which will increase the amount of Influence gained. You can have up to three rivalries at any one time, but make sure to be strategic with who you declare this against. Creating a rivalry will net you a permanent opinion, but if positioned correctly this can be instantly nullified. Another way to gain a large amount of Influence is through political mandates.

Now this will require you to go the more diplomatic route in Stellaris, but if your empire has an elected ruler then these will pop up from time to time. Given that the reward is more Influence than an empire can usually generate in a year or even two, these are critically important to your success. Make sure to try and research these technologies early on to maximize your incoming amount.

This also goes for lowering expenses, but this is more for managing what you actually do with said currency. The last way to obtain Influence is through certain random events or anomalies that occasionally pop up. Connect with us. Continue Reading. Stellaris: Difficulty Levels Explained. Stellaris: How to Build Robots.

Stellaris: How to Expand Borders. To Top.


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